Working on new a composition.
In the last lesson we linked our custom editor script with our test script. In this lesson we are going to create some custom GUI elements. So lets get started with that 1) Jump to the Editor Script and comment out the DrawDefaultInspector() so that we can start adding our own custom elements Lets get started with introducing some GUI elements that we can create inside the inspector The most basic one is a label 2) We will be using EditorGUILayout class to show our label inside the inspector. This class has got tons of other types of functions which you can use Goto this link and checkout the other functions available inside the EditorGUILayout class. I would recommend to spend sometime on those functions provided and try to implement all of those so that you can get an idea of how you can use different GUI elements to represent custom inspectors. 3) Now when we go back to unity we will see a label showing inside our inspector. Now this concludes that ...
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